Where in the World Is Carmen Sandiego for Pc
Where in the World is Carmen Sandiego? | |
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Developer(s) | Broderbund |
Publisher(s) | Broderbund |
Series | Carmen Sandiego |
Platform(s) | Apple II, Commodore 64, Amstrad CPC, Malus pumila IIGS, Amiga, Atari ST, MS-DOS, FM Towns,[1] Macintosh, Dominate System, TRS-80 Color Computing machine, TurboGrafx-16, Sega Genesis, A-one Nintendo Entertainment System |
Discharge | April 23, 1985 |
Literary genre(s) | Educational, strategy |
Where in the Universe is Carmen Sandiego? is an educational video game released away Broderbund on Apr 23, 1985. It is the first merchandise in the Carmen Sandiego franchise. The game was distributed with The World Almanac and Reference, published aside Pharos Books.[2] An increased version of the game was released in 1989, which did not have the almanac-founded copy protection and instead used platter-based copy protection. A deluxe version was discharged in 1992, and featured additional animation and a reworked interface from the original rendering. Whatsoever of the incentive features included digitized photos from National Geographic, over 3200 clues, medicine from the Smithsonian/Folkways Recordings, 20 villains, 60 countries, and 16 maps.[3] CD-ROM versions for MS-DOS and Macintosh were free in 1992, and a Windows version was released in 1994.
In the game, the player takes the role of a rookie in the fictional ACME Investigator Agency, tasked to track down crooks from the V.I.L.E. organization who have stolen famous works from around the mankind. They do this by using their cognition of geography (aided by the Almanac) to question witnesses operating theater investigate clues to track down where the crook has gone. Successfully solving these crimes increases the player's rank and file in ACME, leading to more difficult cases and ulterior tasked to find the leader of V.I.L.E. and namesake, Carmen Sandiego.
The game was initially developed as a menu-motivated interface to replace the text-driven port of adventure games like Colossal Cave Adventure for graphic-enabled computers like the Apple II. Along the way, the estimate of introducing geography as part of the game and distributing the Almanac with the game shifted its approach. Piece IT was non motivated as an educational game at release, the game proved very successful as an educational tool for schools. Away 1995, over four million copies of the brave had been sold, and established the Carmen Sandiego dealership. This game is non to cost confused with the 1996 rebooted version sometimes mistakenly called the "Deluxe" reading.[4]
Game and gameplay [edit]
The destination of the game is to track down Carmen Sandiego's villains close to the reality, arrest them and later capture Carmen herself. The player begins the game aside first active to the country where the crime took place then obtaining hints from various sources on where the thief went next, leading to a chase away roughly the world to receive the thief before clock runs out. For each one eccentric begins with the user beingness alerted that a dramatic theft has been attached. Opening by prime travelling to the scene of the law-breaking, the player is given different opportunities to collect clues most the suspect's next location, which fall in the form of pun-filled word play about the target place. At that place are xxx countries that behind be visited in the game and each is known away the name of a prominent city, though this city is not always consistent with the image of the country shown in the game.
If the player travels to an incorrect location, they receive nonsensical clues and will have to backtrack to the past location to try again. If the player travels to the castigate location, a panduriform animation of an obvious, but otherwise harmless V.I.L.E. partner in crim lurking across the projection screen is played. The gameplay continues to iterate in that manner as the musician travels from location to location several multiplication before catching up to the criminal. The substance abuser has simply a limited quantity of in-game time to travel, collect clues, and apprehend the condemnable; every activeness taken uses up a dowry of this time, and the criminal escapes if it runs out.
Occasionally, a witness will hold a partial verbal description of the criminal, allowing the user to eliminate one or more V.I.L.E. members as suspects. When lonesome one viable suspect cadaver, Interpol issues an "arrest warrant" (the in-game equivalent of an Interpol "Red Notice") against that individual. If the user enters a combination of attributes that eliminates all possible members of the database, the courageous will inform the user to that outcome and refuse to issue any warrant. Once the exploiter reaches the final destination (indicated by witnesses exemplary the user to be careful) and chooses the correct placement, the police chase the criminal crosswise the test, leading to an off-projection screen fight. If the drug user has obtained a warrant for the exact suspect, the police place the criminal under arrest and the case is closed. Otherwise, the police are left unsuccessful and the criminal escapes.
The exploiter becomes bailable for promotion after solving enough cases. Before the new rank is granted, though, the user must right answer a geography question with the help of a reference book included with the program (used as a form of protection against disk copying). Each rank gives harder assignments with more potential locations to visit. The perpetrator in the final case is Carmen Sandiego herself; apprehending her earns the user a spot in the game's Hall of Fame.
The Maestro System of rules version plays quite differently compared to the separate versions. Instead of using a menu-based system, a sprite reference representing the drug user can beryllium moved to the respective buildings within a country, to get a warrant Beaver State in reply to the airport to travel. The drug user must duck operating theatre jump knife attacks from henchmen and gun attacks from Carmen's gang, and will lose some time ill if hit.
Deluxe version [edit]
Where in the World Is Carmen Sandiego? Deluxe | |
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Developer(s) | Brøderbund Software |
Publisher(s) | Brøderbund Software |
Series | Carmen Sandiego |
Platform(s) | MS-DOS, FM Towns, Microsoft Windows, Mac OS |
Release | 1992 |
Genre(s) | Educational/strategy |
Mode(s) | Single-player |
Where in the World is Carmen Sandiego? Deluxe, on CD-Read-only storage, adds digitized photographs from the Position Geographical Society and euphony from Smithsonian/Folkways.[5] All location contains three sources of clues: The user behind question a bystander, research the area, operating theatre telephone call "Crime Net".[6] Bystanders and "Law-breaking Meshing" provide clues A to the suspect's location and, on occasion, additionally state something about the suspect. Searching an area along the perpetrator's way turns up an objective that provides a clue as to the suspect's locating. The Grand edition is the first in the series to feature dialogue spoken aloud, although most selective information still appears in written form and the negotiation of bystanders is non articulate but kinda contained in talking to balloons.
Development [redact]
The conception of the spunky began in 1983, though it did not start off as an educational biz. Broderbund computer programmer Dane Bigham had played the text adventure game Colossal Undermine Adventure, but found that players would struggle in nerve-racking to find the correct synonyms to use for the commands programmed into the game, a limitation of computational power at that fourth dimension. With the Apple II home computing machine gaining popularity, Bigham believed He could indite an adventure courageous for children, exploitation the graphics of the Apple II to provide menu-driven commands to replace text commands. Bigham industrial the gimpy to a point where it contained enough locations and concepts to take it to Broderbund's "Rubber Way", the offices of Gene Portwood, a former Disney artist, and Lauren Elliott, as to start developing a more complete taradiddle and art for the game. Bigham's initial idea, supported the puerility game of cops and robbers, did not readily get Portwood's attention, but every bit Bigham pared falling the concept, in particular focusing the game on communicable one reprehensible at a time preferably than multiple, Portwood warm adequate the idea.[7]
As Bigham, Portwood, and Elliott worked on this approach, Broderbund co-founder Gary Carlston suggested changing the game from an adventure to one focused along geography, recalling his own travels as a child in Europe in the 1950s. Bigham was non every bit excited with this idea, but continued on with the game focalization on refining the game's user interface. To help write a narrative, Carlston hired in David Siefkin, and initially advisable to write a narrative around the Great Cities works from Time-Life Books, only later directed him to use the World Almanac, as Carlston had plans to ship the spunky with the Almanac with it.[7]
Siefkin wrote an early script for the game beside the swimming pool in Strawberry Canyon on the campus of the University of California at Berkeley. Siefkin was also inspired by Colossal Cave Adventure, transforming the cavern into a mapping of the world, where the rooms of the cavern become countries with real treasures, and the clues were based on the languages, culture, and geography of those countries that they could get from the Almanac. In the first script, the game would pick out a random scoundrel and a taken treasure, and start the player in a randomly-selected city with a clue of where to go close via Bigham's menu interface. Getting the right answer would hand down the histrion another clue to the incoming location, and this process would repeat five to six times until the villain was caught and a new game started. Siefkin believed that children would learn about the world finished trial and error as they played the spunky. Broderbund approved of this idea for the script and merged information technology into the existing development. Siefkin left the project soon after submitting the script to turn a Foreign Service ship's officer, serving equally a diplomat in several of the countries faced in the game. He is traded in the game manual as a contributing author.[8] [7]
In an early draft named World Pursuit, to equal supported upon the World Almanac and Book of Facts, the villain was a "mad and fantastically wealthy previous prof" called Prof Estaban Devious. He would slip away treasures from small countries and hide out them in his Secret Museum.[9] Siefkin's script featured several villains, one of whom he named Carmen Sandiego. Siefkin adapted Carmen's distinguish from the Brazilian singer and actress Carmen Miranda, as well as the refer of a dog owned past his former roommates in San Francisco, as well Eastern Samoa from the American urban center of San Diego, California. Envision handler Katherine Razz fastened onto that name believing it captured something foreign and mysterious. She was described in the first game extremity as "An agent, double agent, triple agent, and four-fold agent in thus many countries that even she has forgotten which ace she's functioning for." Carlston also liked the name as they could design a female character for information technology, allowing young women to be able to connect with the game, as wellspring A non having to vexation about her backstory of wherefore she became a crook. The name also Lent well to the deed of conveyance Where In the World Is Carmen Sandiego? as it succinctly informed the instrumentalist of the game's finish. With this, they fleshed out deuce organizations: V.I.L.E. - Villains' International Conference of Evil - and the To Detective Agency - with ACME humourous advised an initialism for "A Company that Makes Everything". Whatsoever of the villains in V.I.L.E. were configured from new Broderbund employees: Carmen was modeled after Marsha Bell, the accompany's coach of marketing services, while the villain "Katherine Drib" was an anagram of Birdie's name. Others were named based along puns, such as "Ken U. Sparadigm" for "can you spare a dime bag". The game would now require the actor to commencement as a recruit for ACME, and work their way up by locating the henchmen inside V.I.L.E., until finally they were prompt to track Carmen. As they worked their way up, they would have less in-game time to find the crook, and the geographic trivia would become harder.[7]
Bigham considered his relationship with this first Carmen game as unmatchable of "love-hate", as he had been more inspired to develop action games, and Carlston had denied him opportunities to puzzle out on these at Broderbund while Carmen was still in production. Bigham was still not sure if the game would be successful, and once the game was complete away 1985, took a short leave from Broderbund to work with Douglas E. Smith during that summertime. When He returned to Broderbund, He was surprised that Carmen was pop from a market country they did not anticipate, that being from an educational standpoint, becoming a core piece of software in many schools.[7]
Reception [edit]
Where in the Earth is Carmen Sandiego? was a commercial blockbuster.[10] It was Broderbund's third best-selling Commodore spunky as of late 1987.[11] In April 1989, the gimpy was awarded a "Diamond" certification from the Software Publishers Tie for sales preceding 500,000 units, devising IT united of the top 2 best-selling electronic computer games in the U.S. government (along with Karate Champion) up until June 1989.[12] It went on to reach sales above 800,000 units by December 1989. At the time, Joyce Worley of Video Games & Computer Amusement called its performance "an undreamt of achievement for any man of entertainment software and peculiarly remarkable for an educational game."[10] It had surpassed two million units sold aside 1991,[13] and tetrad million past 1995.[14] In 2003, Computers and Training wrote that Carmen Sandiego was "by far the best-selling educational software in North America".[15]
Roy Wilhelm Richard Wagner reviewed the crippled for Information processing system Gaming World, and stated that "The graphics are nice and the manual is well scrawled with a dossier on each thief. The gamy is nice for schools or played American Samoa fellowship body process. Everyone is sure to get wind something."[16]
Compute! called Carmen Sandiego an example of Broderbund's "attention to detail", and added "that it helps teach research skills and fundamental principle of geography as well seems almost too good to follow true up ... it's entertaining enough to disguise the fact that you might be erudition something spell you play".[17] The magazine gave it the 1989 Compute! Choice Award for Acquisition Software, stating that information technology successfully rolled into one teaching and fun.[18] Info gave the Commodore 64 version four-plus stars down of five, describing it arsenic "a real good informative game ... you'll scarce atomic number 4 aware that you've been taught. The nontextual matter and gameplay are nice, too".[19]
GamePro gave the SNES version a positive followup. They described IT as identical to the earlier PC and Book of Genesis versions, and praised the artwork and the strong edutainment value.[20]
Deluxe version [edit]
In April 1994 Computer Gambling World said that the Elegant CD version "adds substantial value to an already excellent game".[5] The San Diego Unionised said the "'Carmen Sandiego Deluxe' game is challenging, but still fun", adding that "Kids bequeath be anything but uninterested".[21] Boston Globe same it was "for older children".[22] Pittsburgh Post-Gazette described it as a "instantaneous paced detective chase after".[23] The Los Angeles Multiplication said "[Carmen Sandiego's] creators at Broderbund take over remade her larger and badder than always in a marvellous rising CD-ROM release of "Where in the Mankind Is Carmen Sandiego? Deluxe Edition", and gave the game a military rank of 5 out of 5 stars.[24]
The game was given a press score of 6.3 aside IGN,[25] and a Reader Review Average of 8.0, a GameFAQs Rating Average of 8.5, and a GameRankings Average of 6.2 off the website GameFAQs.[26] Nintendo World power gave the game a rating of 3.075 forbidden of 5.[27] A recapitulation of the 1992 version of Where in the World Is Carmen Sandiego? by Gary Hartley for HonestGamers concluded by locution: "For the all but part, this is a good game. It has its share of flaws, but you should find it higher up average overall". Hartley gave the game a score of 6/10 (Good).[28] Carole Stewart McDonnell for the website Guide2Games gave a positive review for the 1992 edition of the game Where in the World Is Carmen Sandiego?, saying "this is a fun way of learning global geography". The game was given a Christian Rating of 5/5 (nothing hit-and-run), a Gameplay rating of 5/5 (excellent), a Violence valuation of 5/5 (none) and an Adult Content rating of 4/5 (barely present).[29]
References [edit]
- ^ "FM Towns ROM File away". Archived from the original on 2020-01-10. Retrieved 2019-10-29 . Where in the World is Carmen Sandiego? Deluxe Edition FM Towns ROM.
- ^ "'CARMEN SANDIEGO'; Point of Reference". Archived from the unconventional on 2009-01-30. Retrieved 2017-09-18 .
- ^ "Where in the Planetary is Carmen Sandiego? (Deluxe Edition) for PC - G4tv". Archived from the groundbreaking on 2017-08-06. Retrieved 2017-04-20 .
- ^ "Eugene Register-Sentry go - Google News program File away Search".
- ^ a b "Invasion Of The Data Stashers". Computer Gaming World. Apr 1994. pp. 20–42, but mainly 33. Archived from the original on 2017-11-11. Retrieved 2017-11-10 .
- ^ In subsequent games, "Crime Final" would be written Eastern Samoa "Crimenet".
- ^ a b c d e Craddock, David (Sep 15, 2017). "The Devising Of Carmen Sandiego". Kotaku. Archived from the primary happening Sept 15, 2017. Retrieved September 15, 2017.
- ^ The connection between Big Spelunk Adventure and Carmen Sandiego was first discussed by computer game historian and commentator Curtsy Charles Joseph Clark on the site Gimpy Design Advance. "Disnatches, Act Deuce; Or: Where In the World Is Hideo Kojima?". Archived from the underived along 2016-03-05. Retrieved 2017-09-18 .
- ^ Cifaldi, Plainspoken (2014-05-29). "Rio. Early ideas for what eventually became Carmen Sandiego, dug aweigh at @museumofplay. She was "Esteban Devious."pic.twitter.com/OJOl6I6nIM". @frankcifaldi. Archived from the innovative on 2019-05-21. Retrieved 2018-12-30 .
- ^ a b Worley, Joyce (December 1989). "Mega Hits: The Top-grade of the Outdo". Picture Games & Computer Entertainment: 130–132, 137, 138.
- ^ Ferrell, Keith (December 1987). "The Commodore Games That Live on On And Happening". Figure's Gazette. pp. 18–22. Archived from the original on 26 Butt against 2016. Retrieved 24 January 2015.
- ^ Petska-Juliussen, Karen; Juliussen, Egil (1990). The Computer Industry Farmer's calendar 1990. New York: Brady. pp. 3.10–11. ISBN978-0-13-154122-1.
- ^ Rabinovitz, Jonathan (1991-10-06). "Television set; The Case of the Mettlesome-Appearance Stratagem". The Empire State Times. ISSN 0362-4331. Archived from the original on 2017-12-01. Retrieved 2017-11-25 .
- ^ "That's Edutainment". Hoarding. Vol. 107 No. 19. Nielsen Business Media. May 1, 1995. p. 91. ISSN 0006-2510. Retrieved Grand 8, 2009.
- ^ "Computer-Assisted Breeding May Not Enhance Learning" (PDF). Robins Lane Press. Archived (PDF) from the original on 2017-03-06. Retrieved 2017-03-05 .
- ^ Wagner, Roy (December 1986). "Commodore Key". Computer Gambling World. Vol. 1 no. 33. p. 36.
- ^ McCullough, Karenic G. (February 1986). "Where in the World is Carmen Sandiego? For Orchard apple tree". Compute!. p. 47. Archived from the original connected 6 January 2013. Retrieved 8 November 2013.
- ^ "The 189 Compute! Choice Awards". Compute!. January 1989. p. 24. Archived from the archetype on 16 March 2014. Retrieved 10 November 2013.
- ^ Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). "64/128 Gallery". Info. pp. 14–21. Archived from the original on 2016-07-09. Retrieved 2017-10-30 .
- ^ "ProReviews". GamePro (51). IDG. October 1993. p. 100.
- ^ "ProQuest Archiver: Titles". Archived from the original on 2016-09-16. Retrieved 2017-04-20 .
- ^ "Children's educational software still an increasing market". Archived from the primary along 2016-03-04. Retrieved 2017-07-07 .
- ^ "Pittsburgh Office-Gazette - Google News File away Search".
- ^ "Los Angeles Times: Archives - Globe-Trotting Gangsters". Archived from the novel along 2017-11-11. Retrieved 2017-07-07 .
- ^ "IGN: Where in the World Is Carmen Sandiego?". Au.cheats.ign.com. Archived from the original on 2011-07-13. Retrieved 2011-02-03 .
- ^ "Where in the World Is Carmen Sandiego? for SNES". GameFAQs. Archived from the original on 2011-02-27. Retrieved 2011-02-03 .
- ^ "Where in the World Is Carmen Sandiego? for SNES". GameRankings. Archived from the daring on 2009-09-08. Retrieved 2011-02-03 .
- ^ "Where in the International Is Carmen Sandiego? review (Genesis)". HonestGamers. 2009-03-20. Archived from the original on 2012-03-07. Retrieved 2011-02-03 .
- ^ "WHERE IN THE WORLD Is Carmen SANDIEGO? | a game critique from Christian Highlight". Christiananswers.net. Archived from the original on 2012-03-18. Retrieved 2011-02-03 .
Outward links [edit]
- Where in the Worldly concern Is Carmen Sandiego? (new) at MobyGames
- Where in the Earthly concern Is Carmen Sandiego? (updated) at MobyGames
- Where in the World Is Carmen Sandiego? at Classic Gaming at the Wayback Political machine (archived January 13, 2013)
- The MS-DOS version of Where in the World Is Carmen Sandiego? can personify played gratis in the browser at the Net Archive
- French manual
Where in the World Is Carmen Sandiego for Pc
Source: https://en.wikipedia.org/wiki/Where_in_the_World_Is_Carmen_Sandiego%3F_(1985_video_game)
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